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Slab City, 2016

Slab City represents a new direction for my work in it’s continuing exploration of digital technologies and their relationship to craft. Rather than relying solely on my computer modeling skills, I folded photogrammetric techniques (the creation of 3D models using multiple photographs of an object or environment) into the design process. With Slab City, I intended to create an uncomfortable and humorous overlay of a mundane (possibly even abject) form of the manhole cover onto an intimate domestic object in the form of a fruit bowl.